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fabricator Forum Junkie
Joined: 10 Jul 2006 Posts: 49
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Posted: Wed Aug 16, 2006 12:56 am Post subject: Flux player problems and fixes |
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Seeing as the source for Flux is now publically available, now is a good time to compile a list of fixes/improvements needed.
Feel free to add your own comments.
The UserInterface needs a lot of work. The preferences panel doesn't even exist !
Here are a few errors I got:
Warning: Cant create D3D Surface for image: C:\Temporary Internet Files\Content.IE5\12345678\3072x244jpg
(Flux can't cope with textures over a certain resolution)
Loading http://example.com/urn:inet:blaxxun.com:node:CullGroup...
the URL could not be located.
(Flux doesn't know what URNs are, it should at least ignore them)
Several other errors about not being able to load certain textures or EXTERNPROTOs, which are on the server. Problems seem to related to use of PROTOs and /world/xyz/texture.jpg type paths.
In other words time to rewrite parts of the URL handler.
Unknown method call: loadURL
(Flux doesn't know Browser.loadURL what the ?!)
ignores print('some text');
but Browser.print('some text') works
Browser.getVersion() returns 'Version 2.0'
should return '2.0'
Throws errors when fed things like DEF Script Script { .... }
Crashes on Script nodes that nothing else crashes on. Simple if statements and sw1.whichChoice = 1; should not cause major crashes.
Patchy scripting support, need re-write as commented in the source. |
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admin Site Admin

Joined: 08 May 2003 Posts: 128
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Posted: Wed Aug 16, 2006 11:44 pm Post subject: |
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One of the things that comes in really handy if you are dynamically
adding VRML/X3D nodes to a scene is the ability to get a snapshot of
the current scene graph.
With BS Contact, you press F11 on the 3d window and it creates a
snapshot of the scene graph. I wouldn't have been able to develop
ABNet without it.
Flux definately needs that capability.
-rick |
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